Projects
A collection of tools, experiments, and side projects from my homelab and beyond.
MentatLab
Design, launch, and monitor intelligent agents with precision. A full-stack platform for building and orchestrating AI workflows with visual flow editors, real-time monitoring, and seamless LLM integration.
FlexInfer
Smart inference routing for Kubernetes clusters. Automatically routes LLM requests to optimal backends based on model availability, load, and latency. Supports vLLM, TGI, and other inference servers.
StreamSlate
PDF annotation and streaming tool designed for content creators. Annotate documents privately, then stream your annotations live with a clean presenter view. Perfect for tutorials and live coding.
GitOps Homelab
Complete infrastructure-as-code for managing my K3s and Harvester clusters. Includes ArgoCD deployments, Flux configurations, monitoring stack, and automated CI/CD pipelines.
AI Containers
Collection of optimized Docker images for running AI/ML workloads including vLLM, text-generation-inference, and other inference servers. Configured for both NVIDIA and AMD GPUs.
vLLM on Kubernetes
Kubernetes manifests and Helm charts for deploying vLLM inference servers at scale. Includes autoscaling, monitoring, and multi-model serving configurations.
Atomic Agents
Python framework for building AI agents with atomic, reusable components. Features tool calling, structured outputs, and integration with multiple LLM providers including local models.
News Analyzer
Automated news collection and analysis pipeline using LLMs. Aggregates from multiple sources, extracts key insights, and generates summaries with sentiment analysis.
Fleet Utilities
Shell scripts and utilities for managing Rancher Fleet deployments across multiple K3s clusters. Includes backup tools, health checks, and deployment automation.
Dotfiles
My dotfiles and development environment setup. Includes Neovim config, Zsh customizations, tmux settings, and automated installation scripts.
Godot Game
A side project exploring game development with the Godot engine. Learning GDScript and experimenting with 2D game mechanics and procedural generation.
More Coming Soon
I'm always working on new projects and experiments. Check back often or follow me on GitHub to stay updated.
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